There are three universal classes that are open to everyone without restriction: Fighter, Rogue, and Elemental Sorcerer. There are also five restricted classes, one for each race, whose abilities are derived from the powers of Spirit Magic: Berzerker, Forest Guardian, Mantis, Paragon, and Warlock. There are no other classes.
The ork ancestors have tapped into the powers of Spirit Magic to allow orks to channel their anger directly into strength. The followers of the path of rage are called Berzerkers.
Use standard Barbarian rules for Berzerkers, except as listed below.
The lands of the Blue Moon are rich in magic, and the presence of Elemental Sorcerers is an accepted fact. All races have those who are practised in the art of calling upon the elemental forces.
Use standard Sorcerer rules for Elemental Sorcerers, except as listed below.
The world is a dangerous place and all races spend some time on martial training.
Use standard Fighter rules.
The ancestor spirits of the goblins were too few to help the goblins free themselves from the bondage of the Blue Moon Empire, so they bargained with the spirits of the Bloodwood trees for aid. The Bloodwood trees had been nearly eradicated in the Empire’s ever–increasing hunger for exotic luxuries. In return for replanting the Bloodwood forests and guarding them from harm, the tree spirits would lend the magic of the woods to the goblins’ struggle for freedom. That bargain is still being honored today.
Use standard Druid rules for Forest Guardians, except as listed below.
The human ancestor spirits, hearing the suffering of their descendents under the cruel elven rule, tapped the magic powers of the spirit to give them aid. The result is the Mantis, a human who has learned to turn the Spirit Magic inward, enhancing himself physically and mentally, becoming all but immune to the baleful elven magics.
Use standard Monk rules for Mantises, except as listed below.
The dwarves, struggling under elven oppression, called to their ancestor spirits for help. The ancestors turned to the forces of Spirit Magic to empower their children as Paragons, forces of strength, virtue, and light.
Use standard Paladin rules for Paragons, except as listed below.
Every race has its sly, its sneaky, its clever, its lawless. Go for it!
Use the standard Rogue rules.
The ancestor spirits of the elves were the first to learn how to tap the hidden powers of the spirit world, and thus did the elven Warlocks learn how to work wonders undreamt of by mere Elemental Sorcerers.
Use standard Wizard rules for Warlocks, except as listed below.
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minotaur@hurloon.net
Last modified: Tue Apr 10 10:38:41 PDT 2001.